(1) Foundations. The student demonstrates knowledge and appropriate use of hardware components, software programs, and their connections. The student is expected to:

(A) use technology terminology appropriate to the task;

(B) save and delete files, uses menu options and commands, and work with more than one software application;

(C) identify and describe the characteristics of digital input, processing, and output;

(D) delineate and make necessary adjustments regarding compatibility issues including, but not limited to, digital file formats and cross platform connectivity; and

(E) access remote equipment on a network such as a printer or other peripherals.

 

(A) Computer Parts

(2) Foundations. The student uses data input skills appropriate to the task. The student is expected to

(A) use a variety of input devices such as mouse, keyboard, disk drive, modem, voice/sound recorder, scanner, digital video, CD-ROM, or touch screen;

(B) use proper keyboarding techniques such as correct hand and body positions and smooth and rhythmic keystroke patterns;

(C) demonstrate touch keyboarding techniques for operating the alphabetic, numeric, punctuation, and symbol keys as grade-level appropriate;

(D) produce documents at the keyboard, proofread, and correct errors;

(E) use language skills including capitalization, punctuation, spelling, word division, and use of numbers and symbols as grade-level appropriate; and

(F) demonstrate an appropriate speed on short timed exercises depending upon the grade level and hours of instruction.

(A) Keyboarding Exercises
(A) Fly Swatter
(A) Dance Mat Typing
(A) Typing Balloon Game
(A) Paratrooper Sheep Game
(A) Alphabet Rain
(F) Grilled Cheese Please
(B) Keyboarding Ergonomics

(3) Foundations. The student complies with the laws and examines the issues regarding the use of technology in society. The student is expected to:

(A) follow acceptable use policies when using computers; and

(B) model respect of intellectual property by not illegally copying software or another individual's electronic work

Interactive Student
(A) Surfwell Island
 (A) SBC Internet Town
(A) Wizzy Wigs

(B) Type for Fun

Interactive Classroom

(B) Copyright with Cyberbee

(4) Information acquisition. The student uses a variety of strategies to acquire information from electronic resources, with appropriate supervision. The student is expected to

(A) apply appropriate electronic search strategies in the acquisition of information including keyword and Boolean search strategies; and

(B) select appropriate strategies to navigate and access information on local area networks (LANs) and wide area networks (WANs), including the Internet and intranet, for research and resource sharing.

(B) Internet  

(5) Information acquisition. The student acquires electronic information in a variety of formats, with appropriate supervision. The student is expected to:

(A) acquire information including text, audio, video, and graphics; and

(B) use on-line help and documentation

   

(6) Information acquisition. The student evaluates the acquired electronic information. The student is expected to

(A) apply critical analysis to resolve information conflicts and validate information;

(B) determine the success of strategies used to acquire electronic information; and

(C) determine the usefulness and appropriateness of digital information.

   

(7) Solving problems. The student uses appropriate computer-based productivity tools to create and modify solutions to problems. The student is expected to:

(A) use software programs with audio, video, and graphics to enhance learning experiences;

(B) use appropriate software to express ideas and solve problems including the use of word processing, graphics, databases, spreadsheets, simulations, and multimedia; and

(C) use a variety of data types including text, graphics, digital audio, and video.

Spreadsheets


Word Processing

 

Database

 
 

(8) Solving problems. The student uses research skills and electronic communication, with appropriate supervision, to create new knowledge. The student is expected to:

(A) use communication tools to participate in group projects;

(B) use interactive technology environments, such as simulations, electronic science or mathematics laboratories, virtual museum field trips, or on-line interactive lessons, to manipulate information; and

(C) participate with electronic communities as a learner, initiator, contributor, or mentor

   

(9) Solving problems. The student uses technology applications to facilitate evaluation of work, both process and product. The student is expected to:

(A) use software features, such as on-line help, to evaluate work progress; and

(B) use software features, such as slide show previews, to evaluate final product.

   

(10) Communication. The student formats digital information for appropriate and effective communication. The student is expected to

(A) use font attributes, color, white space, and graphics to ensure that products are appropriate for the defined audience;

(B) use font attributes, color, white space, and graphics to ensure that products are appropriate for the communication media including multimedia screen displays, Internet documents, and printed materials; and

(C) use appropriate applications including, but not limited to, spreadsheets and databases to develop charts and graphs by using data from various sources

   

(11) Communication. The student delivers the product electronically in a variety of media, with appropriate supervision. The student is expected to:

(A) publish information in a variety of media including, but not limited to, printed copy, monitor display, Internet documents, and video; and

(B) use presentation software to communicate with specific audiences.

   

(12) Communication. The student uses technology applications to facilitate evaluation of communication, both process and product. The student is expected to

(A) select representative products to be collected and stored in an electronic evaluation tool;

(B) evaluate the product for relevance to the assignment or task; and

(C) create technology assessment tools to monitor progress of project such as checklists, timelines, or rubrics.

   

 

 Technology Applications, Grades 3-5, Beginning with School Year 2012-2013.

(1) Creativity and innovation. The student uses creative thinking and innovative processes to construct knowledge and develop digital products. The student is expected to: (A) create original products using a variety of resources;
(B) analyze trends and forecast possibilities, developing steps for the creation of an innovative process or product; and
(C) use virtual environments to explore systems and issues.
   
(2) Communication and collaboration. The student collaborates and communicates both locally and globally using digital tools and resources to reinforce and promote learning. The student is expected to: (A) draft, edit, and publish products in different media individually and collaboratively;
(B) use font attributes, color, white space, and graphics to ensure that products are appropriate for multiple communication media, including monitor display, web, and print;
(C) collaborate effectively through personal learning communities and social environments;
(D) select and use appropriate collaboration tools;
(E) evaluate the product for relevance to the assignment or task; and
(F) perform basic software application functions, including opening applications and creating, modifying, printing, and saving files.
   
(3) Research and information fluency. The student acquires and evaluates digital content. The student is expected to: (A) use various search strategies such as keyword(s); the Boolean identifiers and, or, and not; and other strategies appropriate to specific search engines;
(B) collect and organize information from a variety of formats, including text, audio, video, and graphics;
(C) validate and evaluate the relevance and appropriateness of information; and
(D) acquire information appropriate to specific tasks.
   
(4) Critical thinking, problem solving, and decision making. The student researches and evaluates projects using digital tools and resources. The student is expected to: (A) identify information regarding a problem and explain the steps toward the solution;
(B) collect, analyze, and represent data to solve problems using tools such as word processing, databases, spreadsheets, graphic organizers, charts, multimedia, simulations, models, and programming languages;
(C) evaluate student-created products through self and peer review for relevance to the assignment or task; and
(D) evaluate technology tools applicable for solving problems.
   
(5) Digital citizenship. The student practices safe, responsible, legal, and ethical behavior while using digital tools and resources. The student is expected to: (A) adhere to acceptable use policies reflecting positive social behavior in the digital environment;
(B) respect the intellectual property of others;
(C) abide by copyright law and the Fair Use Guidelines for Educational Multimedia;
(D) protect and honor the individual privacy of oneself and others;
(E) follow the rules of digital etiquette;
(F) practice safe, legal, and responsible use of information and technology; and
(G) comply with fair use guidelines and digital safety rules.
(A) Router's Birthday Surprise
(F) Safety Land
(C) Copyright with Cyberbee
(F) Surfwell Island
(6) Technology operations and concepts. The student demonstrates knowledge and appropriate use of technology systems, concepts, and operations. The student is expected to: (A) demonstrate an understanding of technology concepts, including terminology for the use of operating systems, network systems, virtual systems, and learning systems appropriate for Grades 3-5 learning;
(B) manipulate files using appropriate naming conventions; file management, including folder structures and tagging; and file conversions;
(C) navigate systems and applications accessing peripherals both locally and remotely;
(D) troubleshoot minor technical problems with hardware and software using available resources such as online help and knowledge bases; and
(E) use proper touch keyboarding techniques and ergonomic strategies such as correct hand and body positions and smooth and rhythmic keystrokes.
(E) Dance Mat Typing
(E) Typing Balloon Game
(E) Alphabet Rain
(E) Grilled Cheese Please
(E) Keypad Practice
(E) Typing Chef
(A) Computer Parts
(E) Keyboarding Ergonomics

 

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updated 12/02/2011