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©JLesniewski 2002 |
THE HUNT Looking for Just the Right Science Fair Project
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TEACHER RESOURCE PAGE |
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One of the problems we face every year as Science Fair Coordinators, is that third and fourth grade children often have not had enough exposure to different fields of science to be able to knowledgeably select a topic to build into a science fair project. This Hunt is a means of exposing them to many possibilities.
This Hunt can be used in a computer lab setting, with students working individually or in pairs, or it can be used in the classroom if computers are available. Some students may wish to continue investigating at home, with this web as the jump-off point. Although this Hunt was designed for fourth and fifth graders, it can also be used with third graders.
There is one major Science TEKS involved:
Planning and implementing field and laboratory investigations using scientific methods, analyzing information, making informed decisions, and using tools such as compasses to collect information. Students also use computers and information technology tools to support scientific investigations
(Science TEKS: http://www.tea.state.tx.us/rules/tac/chapter112/index.html)
In addition, there are a number of Technology TEKS also integrated into this activity from Texas' Chapter 126. Texas Essential Knowledge and Skills for Technology Applications:
Knowledge and skills:
use a variety of input devices such as mouse, keyboard. . .
follow acceptable use policies when using computers
model respect of intellectual property by not illegally copying software or another individual's electronic work
Information acquisition:
select appropriate strategies to navigate and access information on local area networks (LANs) and wide area networks (WANs), including the Internet and intranet, for research and resource sharing
acquire information including text, audio, video, and graphics
determine the usefulness and appropriateness of digital information
Solving problems
use electronic tools and research skills to build a knowledge base regarding a topic, task, or assignment
use interactive technology environments, such as simulations, electronic science or mathematics laboratories, virtual museum field trips, or on-line interactive lessons, to manipulate information